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Everyone here reading this knows what vampires are, and what a cult is, and obviously what children are. Now combine all three, and you have the Vampire Ascendancy of Northlake. This group consists of about 5-10 members of high school students. it is lead by a 20 year old graduate of the high school. Now, everyone has the right of belief in whatever they want, but that's not the issue with these kids. I recently overheard a member (age 14, a freshman at my HS) talk about the rigorous training the leader makes them undergo, and the bullshit he fills their brains with. They talk of past lives and that through those, they all know each other. The worst fact is, the leader claims to be a dedicated satanist and that his practices with his "pupils" fit the satanic ritual idea. Now, when I overheard this, i though of two things. 1: Am i the only sane cult affiliated person in Northlake, and 2: Am i the only one who sees these kids as idiots lost in a changing world? If you want to leave a comment/discuss, feel free
Prasinus Ambulans Sep 28 '11 · Comments: 5 · Tags: blog, cthulhu, cult, venger, vampire, youth, rant
Priesthood
Priesthood
Tarot, is a procession of triumph. I have arranged the cards of the Rider Waite deck, in a circular formation to demonstrate the cyclic wheel:



I will explain the associations as we move around the wheel, but these correlations are not set in stone, they can certainly be customized by each respective cultist. This serves as an example, to demonstrate the archetypes and allegories which represent the metaphors within the Cult of Cthulhu paradigm.

0 - The Fool

Cult association:

Azathoth

The blind idiot god, and nuclear chaos. At the beginning of the cycle, this represents the frenzy, and delirium of of a start. The folly of a foolish undertaking, seemingly unwise, lacking intelligence, but needed none-the-less. Aimless adventure, perhaps even superficial. In the 5th century, a bag of plated coin (for show), was referred to as follis, this is where the term fool is derived from by 12th century. Azathoth, as the blind idiot god, is the fiber of the universe but not yet formed into decisive thing. The demon-sultan, must begin the cycle beckoned by drums and flutes to bubble, and begin the formation.

I - Magician

Cult association:

Abdul AlHazred

The insanity, skill of occult methods, rooted in confidence to perform, but loss and destruction. The Magi, work meticulously with skill to derange the mind. In order to break habits, deconstruct that which is essentially holding us back, we must work earnestly, and with diplomacy to create mania. Fanaticism, is essential in order to propel forward along the wheel.

II High Priestess

Cult association:

Yog-Sothoth

The mystery of the gate, not yet revealed. Wisdom, science, magic represented in yog-sothery. It is here that the secrets are held by the keeper of the gate. Though, their keys are not near their locks. Spheres glowing with possibility, knowledge not yet applied.

III Empress

Cult association:

Shub-Niggurath

The quest, initiation, action taken in lieu of ignorance to seek even more knowledge than held before. The ram, bucking against falsehood and disinformation. Absorption, fertility, and birth of a thousand truths. Through the deep roots, trees of knowledge form to be used to cycle through to the acquisition of power.

IV Emperor

Cult association:

Tsathoggua

Control, reasoning, conviction, aid, protection, and power. The toad-like gargoyle created by the Atlantean High-Priest Klarkosh'ton mentioned in the Pnakotic and Necronomicon scripts recorded by madmen. This iconic earth-dweller, can force the current of the the Fool's journey with its hundreds of rudimentary feet.

V Hierophant

Cult association:

Ipsissimus, Venger As'Nas Satanis

The flow, inspiration, alliance, and captivator. The Netzach Sephirah on the Kabbalistic Tree of Knowledge on the pillar of Mercy. Tactical effort to change the Will current. Self-discipline instituted to user man towards becoming. The organizer of religion. Zealous devotion to one's task.

VI Lovers

Cult association:

The Fellowship

Group trials, Love Under Will, Law of Attraction, fellowship, and the supporting structure of the cult. For there can be no cult, without cultists. Collaboration, and collective Work.

VII Chariot

Cult association:

Miskatonic University/Providence

The symbolic university to acquire the ammunition required to achieve Providence, willful intervention to corrupt habit and mechanized process. Miskatonic study is the pathway to triumph. The harbinger of Occult study, and future-casting (knowledge of the future).

VIII Strength

Cult association:

Nyogtha

Mother Hydra, power, energy, action, courage and magnanimity. The shapeless mass, which will take form as it is needed to take control. Considered to be one of Nyarlathotep's avatars, the thing that should not be - is. As you cycle around the wheel, there may be times when you must invoke the hydra. Cut off its head, and two grow in its place. Absorbing the intelligence of the mind-to-mind exchange. Vampiric in nature, taking what it can, when it can, to move along the wheel to the 9th position.

IX Hermit

Cult association:

Shuggoth

Corruption, dissimulation, the rogue. There may be times when you must commit treason against the system, the appointed leader of your world. Even if that leader, is YOU. If you find yourself assimilated into the machine, you must rage against it. Be not the slave, but instead rise against your master. Do not remain the rogue, instead use this position as the power to forge your will to succeed in your task.

X The Wheel

Cult association:

Awakening

Mid-cycle, you should experience a success in your ability to awaken. The continued Work, is remaining awake vs. falling once again to a sleeping, mechanized, and automated state. Fortune and felicity while momentary, can be prolonged with tactics which foster awakening. Remembering, self-observation and continuous Super-effort, will serve you well in the cycles of being.

XII Hanged Man

Cult association:

The Cult of Cthulhu

Represents the Modus Operandi and Ontological study of the self. Discernment, intuition, divination, circumspection and willful sacrifice. Working the cult paradigm, the cultist may find ways to remain conscious rather than slipping into states of unconsciousness.


XIII Death

Cult association:

Internal Alchemy

Contentment leads to stagnation. You must once again corrupt your state of being, destroy the stagnation by transmuting it into something corrosive, an end to current state, to compel action to becoming even more than you are presently.

XIV Temperance

Cult association:

Atlach'Nacha

Management, moderation, and accommodation. The great weaver, spider woman, who builds bridges between the dreamland and waking world. She dwells on the Tree of Death, waiting to smite those who do not seek to create. She controls the arachnids, working with the Magi in exchange for Arcane knowledge. Devotees to her work to create the Philosopher's Stone. Atlach'Nacha's task is never-ending, nor should your task to be creator and bridging gaps in your own personal development.

XV Devil

Cult association:

Cthulhu

Dead, but dreaming. Cthulhu is the harbinger of force, super-effort, fatality and evil. For that which is good to one, may be an evil to you. Your sleeper within, cries out to be awakened from its slumber with a vengeful force to move about the cyclic wheel towards becoming.

XVI Tower

Cult association:

R'lyeh

Your emerald kingdom. The architecture of your design, rooted in adversity and calamity. You must struggle to raise R'lyeh from the depths of the ocean. This is no easy task, for there Cthulhu waits...dead but dreaming. Awakening your sleeper within, means to also raise the city of chaos. The green flame beacons from the depths of the mental dimension. For when it rises, all reality perceived or believed will change.

XVII Star

Cult association:

Polaris

The glaring eye, watching, observing, peering down when you seek privation and abandonment. The all seeing eye, when you wish to hide and give up on your task. We all have moments of frustration, and deviation from the plan when it gets too hard as an avoidance tactic. Polaris is there to keep your aim on your target. You are nearing the end of the cyclic wheel, to give up now would only be a reset. You start again, having acquired nothing, no becoming and the eye weeps. Instead, allow the glare to cause you discomfort and serve as a reminder that YOU should be watching yourself.

XVIII Moon

Cult association:

Nyarlathotep

The hidden enemy, terror, darkness and deception. Nyarlathotep will use insanity to provoke you and move you with his ancient sorcery. You are nearing the end of your Fool's journey, do not allow the hidden enemy to deviate you from your course, leading you further and further away from your goals. Let Nyarlathotep, be the reminder that there is something hidden within you, which could give cause to begin the journey again, and acquire nothing, become no more than you are at this moment.

XIX Sun

Cult association:

Suffering

Materialism, contentment and marriage of ideas. You could work hard each day, but if you are not putting forth a super-effort, you may have been lulling yourself back to sleep by the time you reach the 19th position on your journey. The key is to enact willful suffering, as a means to an end. Otherwise, you have married materialism once more, in such a way, that it takes you completely off course. Acquiring material goods in this lifetime is a strong desire, as is a complete focus on materialist views but may not be indicative to becoming more than you are at this moment.

XX Judgement

Cult association:

Hastur

Judgement, a change of position and transition; Hastur can not stay. The yellow sign is present, the sigil of change is constant. You are at the end of your journey, heading towards the 21st and final position in the cycle. You may have suffered willfully, to achieve your immediate needs and desires, but there is a long term goal in mind, you will never be finished with this task; thus Hastur can not stay.

XXI World

Cult association:

Reality

You have reached the final position, have you become something more? Better or worse? How has this altered your reality? Before taking a step towards the Fool once more, you should be able to recognize attributes of autonomy, power and self-deification.

The wheel turns again, as you step off the 21st position and start again at 0.

Inspired by: Yrreiht's Blog Post Discussion: Freedom
Priestess CoraSahn Jul 3 '11 · Rate: 5 · Comments: 17 · Tags: cult, tools, tarot, paradigm, work
I realised that reality isn't how i used to view it ; what we all know, feel, and persieve is NOT real. Because, as Cora'Sahn said in one of our live chats, Belief can manifest monsters. You only know of the boogeyman once you believe/disbelieve his existance; "seeing is believing" is honestly bullshit. Imagine the Eifel Tower... touch it, get into it, imagine a quiet dinner beside it.
Did that happen?
No.
Did that happen in your reality? In your dreams?
Yes.
Because i can remember just imagining it just like i can remember what i had for dinner last night - it's a "real" memory. Which makes you wonder what reality IS, and what it means.
I have come to the conclusion that reality is a sense. When you think about it, the only way that you know the computer screen propped in front of you is real is because you can see and feel it. But that, possibly, could be a deulusion. Everything could be.

Then what is blinding your sixth sense?
Priesthood
Cult of Cthulhu Terminology

Aeonic Magic - Macro magic. Sorcery designed to affect massive changes on a societal or cultural level. Willed change directed towards an entire aeon.

Adversarial - Opposing. A person, group, or force that opposes or attacks; opponent; enemy; foe. Adversarial is one of the three Cult of Cthulhu paths a Cultist may choose if he wishes.

Anointing - Preparing, consecrating, or making sacred... usually during a ceremony. Specifically, the Cult of Cthulhu anoints a pregnant woman's belly to pave the way for her child's birth.

Apocalypse - The apocalyptic cataclysm, change, or revelation which has been prophesied by Ipsissimus Venger As'Nas Satanis and several other Cultists is assumed to begin towards the very end of 2012.

The Apocalypse will be a momentous event in mankind's evolution.

Apples & Oranges - Comparing two dissimilar things to each other.

Astral Body - A soul. That part of a Conscious being which can survive death. An Astral Body can be created once Crystallization has taken place.

Autonomy - Having control of one's existence; independence; freedom.

Awakening - The process of realizing what is true and real. Knowing Objective Consciousness. Developing Will; being able to do. Reaching one's full potential. Full mindfulness and self-awareness on a deeper level than ordinary man usually suspects.

Being - Existing and how one deals with existence. The way we use Knowledge in order to reach Understanding.

Belief - Energy shaped a certain way by an individual or group. An ordering of the mind and therefore one's subjective reality. Willed or Conscious imagination. Belief is one thing. Result is another. Where the two meet... that's the Cthulhu Cult's domain.

Chaos - Alien, demonic or unnatural order. Chaos appears to be random or unstructured to the uninitiated, but the Cultist sees chaos as a different kind of alignment or structure; one that is extraordinary.

Chief Feature - The primary aspect of oneself that must be struggled against. The Achilles heel to our Awakening. Most of the time, we cannot determine our own Chief Feature. It must be pointed out to us by others engaged in The Work.

Compromise - A resolution where no individual or group is completely satisfied. Meeting halfway, finding a middle ground.

Conscience - The inner sense of what is right or wrong in one's conduct or motives, impelling one toward right action.

Conscious Circle of Humanity - The secret chiefs who guide mankind behind the scenes. Those men and women who have attained permanent Objective Consciousness. The CCoH are in direct communication with Higher Forces.

Conscious Projection - Also known as Willed Projection. Intentionally forcing one's perspective or subjective reality onto others in order to alter either consensual reality or objective reality.

Consciousness - Awareness of one's own existence, behavior, attitudes, sensations, thoughts, surroundings, and other people.

Consensual Reality - Also known as Generally Accepted Reality. The shared network of belief systems which mesh together in a particular form. A collective or group view of the world, reality, etc.

Considering - External Considering is the ability or practice of reaching Understanding from another's point of view. Internal Considering is the ability or practice of reaching Understanding only from your own limited viewpoint.

Constructive Criticism - A critique or appraisal which includes guidance for making progress.

Conviction - Belief three fold. A conviction is the unshakable certitude that reality is a certain way. Conviction is closely tied to Will and has an even greater chance of influencing Objective Reality.

Crystallization - An individual who can accept, store, and direct energy which flows from Higher Forces.

When Master 'I' or Real 'I' is given the authority to lead the other 'I's within the self. Crystallization is assumed to be right Crystallization. Wrong Crystallization is when Master 'I' or Real 'I' is not actually helping us to Awaken. Crystallization which forms forms wrongly can be Shattered in order to make way for Re-Crystallization.

Crystallization comes after forming Magnetic Center and before creating a Soul.

A crystal has many beneficial properties which separates it from Solidification. Crystal is a solid material whose constituent atoms, molecules, or ions are arranged in an orderly repeating pattern extending in all three spatial dimensions. Crystals are transparent or semi-transparent; can receive, hold, and give energy.

Cthulhu Mythos - The mythology/cosmology created by H.P. Lovecraft and carried on through various writers, artists, and musicians who resonated with the Gods, tomes, monsters, and cosmic horror perspective which Lovecraft introduced to the world in the 1920's and 30's.

The Cthulhu Mythos is the slimy, green, undulating background or backdrop which gives additional emotional stimulation and aesthetic resonance to the Cult of Cthulhu. It is the Mythos, of which Cthulhu is usually assumed to be the center, which makes this organization a religion.

Cult of Cthulhu - Influenced by Satanism, Chaos Magic, and Gnosticism, this Quantum Religion uses Fourth Way techniques while journeying upon the Left Hand Path with Lovecraft's Cthulhu Mythos undulating in the background. Also referred to as Cthulhu Cult.

Cultist - A member of the Cthulhu Cult.

Dimension - Various levels or layers within a certain reality.

Dreaming - A Path which Cultists might choose. This path focuses on the Lovecraftian aspects of the Cthulhu Cult.

Eldritch Mandate - Rule based upon blood, slime, darkness, sorcery, and tentacles! A command or authorization given to the Cult of Cthulhu by Higher Forces, namely the Ancient Ones. Cultists are charged with representing The Great Work, as well as, manifesting it upon earth.

Emerald - A precious type or shade of green. Emerald can be used to describe any number of things including the CoC's religion, paradigm, Kingdom, or predicted Apocalypse.

Esoteric - a Path with Cultists might choose. This path focuses on the Fourth Way aspects of the Cthulhu Cult

Esotericism - Inner change. Esotericism is mainly concerned with that which is hidden or secret, in other words, self-Work.

Essence - One's inner or true self which is usually obscured by False Personality. That part of an individual which is connected to Fate; one's primal and permanent identity. Once False Personality is weakened, Essence can be strengthened through Work techniques.

Exalt - Kudos, praise, affirmation of a job well done.

Faith - Between one moment and the next there is nothingness. Faith carries us from each second of reality to the following it. Trust, willful hope, the energy keeping our beliefs alive.

False Personality - That which we pick up from life; that which does not belong to us. The shell which grows over Essence stunting the growth of our True Self or Soul. The imaginary cohesiveness of ourself we show to the world.

Flavor - The nature, degree, texture, intensity or character of Juice (aesthetic force or power). Determining how fruitful a thing is. The sweeter the flavor, the more powerful or forceful the fruit juice is.

Flaw - Usually leading to Chief Feature and/or wrong Crystallization. A flaw is a singular imperfection which stands in the way of our Awakening. Flaws are extremely difficult to repair or overcome even after they are recognized.

Follow - To come after in sequence; moving in the same direction; carrying to a conclusion; pursuit of a solution. A follower accepts the guidance and sometimes authority of a particular leader or Master.

Formatory - Dualistic; basic. Formatory thinking leads to options such as yes or no, right or wrong, black or white. There is no third side in that which is formatory. No subtlety or nuance or grey area.

Formless Black Essence - The origin of all Left Hand Path deities. The Formless Black Essence has no discernible shape, is voidlike in color exemplifying pure darkness, and is the very heart of a matter.

Fourth Way - The Fourth Way is a chain (reaction) of ideas which is so comprehensive and profound that no single definition could objectively do it justice. In my own words, the teaching which Gurdjieff acquired and disseminated through his disciples, most notably Ouspensky, is the way towards enlightenment. Students of the Fourth Way or The Work have the possibility to take charge of their own personal development on a multi-dimensional scale.

God - Superior being; divine. I don't believe anyone or anything can be all powerful, all knowing, everywhere, and always. My idea of God has limitations, boundaries, and quite a bit of fine print.

Godhood - The process or attainment of becoming like God, a divine being. Godhood in the spiritual or supernatural sense is designated by using a capital "G". Conversely, godhood with a lower case "g" denotes the process or attainment of superiority during this life; reaching the peak of one's potential.

Great Old Ones - Those Devil Gods of Lovecraft's Mythos who altered man's evolution aeons ago, are imprisoned in Universe C, and eagerly await the night when they shall return. The Great Old Ones include such beings as Cthulhu, Yog-Sothoth, Nyarlathotep, Shub-Niggurath, Tsathoggua, and others.

Greater Truth - The essence behind truth. What really is beyond illusion. Greater Truth might appear as falsehood to ordinary man. However, the initiated can occasionally sense a higher reality lurking behind the pedestrian truth paraded daily in front of our eyes.

Herald - An official messenger or representative of the Cthulhu Cult. A Herald of the Old Gods is the second rank or degree obtainable.

Hierarchy - Stratification given structure. Individuals have different gifts, talents, merits, flaws, and weaknesses. It's best to suit a particular individual to his station based on ability. The Hierarchy of Madness is the name for the CoC's graded order by rank or degree.

Higher Forces - Any energy, force, vibration, entity, power or intelligence which originates from Universe C and/or is more Conscious than man.

Identification - Getting lost in that which is being observed. For instance, when watching sports a fan might be so focused on the game that he has lost inner or self control; he is no longer himself; no longer Conscious of who he is.

Illusion - A false front or facade; a convincing reality but one that is not actually real.

Imagination - Believing that one is something that one is not. Believing that one has something that one does not have. An example would be thinking that one is automatically Awake when one is actually asleep.

Imperfect - No human is optimal all the time. People make mistakes. Humanity is an occasionally faulty being.

Infernal - Having to do with the Satanic, Deviltry, Hell, etc.

Influence A - The stuff of life.

Influence B - Things originating from Higher Forces or the Conscious Circle of Humanity which, when coming into human contact, inevitably degenerate to some degree. Half-way between Conscious and ordinary or mechanical.

Influence C - That which comes directly from Higher Forces or Conscious Circle of Humanity.

Ipsissimus - The highest grade of spiritual leadership; transcendent. Embodying the third side. An Ipsissimus of the Cthulhu Cult has the ultimate authority. The current holder of this rank is CoC founder, Venger As'Nas Satanis.

Jade Ichor - The formal reference to green slime. Blood of the Gods colored precious and exotic green.

Jihad - War, conflict, ongoing striving usually connected with spiritual matters.

Juice - Aesthetic force or power. That which is fruitful contains juice as in fruit juice. Buzzwords have juice, pop culture references have juice, and magical actions have juice. Determining what kind of juice a thing has concerns its flavor.

Karma - The idea that what goes around, comes around. In the words of Sir Issac Newton, for every action there is an equal and opposite reaction.

Kingdom - The zone within Universe C where the Great Old Ones live and rule. This is usually referred to as the Emerald Kingdom. This is the final destination of a Cultist's Soul.

Knowledge - Raw data; information; familiarity with truth but not truth itself. Knowledge requires being in order to manifest Understanding.

Law of Seven - The number Seven has been used since time immemorial to describe the creations and ordinances of Higher Forces and the subsequent patterns that appear in the natural world. The seven distinct steps, phases, or levels within an Octave.

Law of Three - Anything which occurs or has the potential to occur requires three forces: positive (active), negative (passive), and neutral or reconciling. This third force or third side is the deciding factor and sometimes embodies the synthesis of the opposing positive and negative forces.

Leader - One who leads or shows the way. A director. A guide, guru, or authority who heads in a certain direction... usually generating followers.

Left Hand Path - The Left Hand Path is a spiritual process of dissention whose aims are Autonomy, Power, and Self-Deification. Those involved with this sinister journey value Higher Forces, Magical Practice, and Occultism/Esotericism.

Lemons & Limes - comparing two similar but not identical things to each other.

Liberation - Escape; freedom; having new opportunities. If life is a prison, then liberation means being unrestrained or unrestricted.

Life - That which is mechanical, natural, and illusory. The adversary of Awakening. Dealing with life is a necessary evil. Life is also the best battlefield or laboratory for Awakening. It creates false personality.

Linear Goal Strategy - Trying to achieve a particular goal or series of goals not for their own sake but in order to get closer to one's true aim. Goal bureaucracy. An ineffective way of manifesting Will.

Lovecraftian Theocracy - A system of government based upon religion(s) devoted to cosmic horror, the Great Old Ones, and dark forbidden lore. The Cult of Cthulhu supports the creation of a Lovecraftian Theocracy.

Magic - Willed change.

Magnetic Center - If an individual realizes that he is composed of many different and competing 'I's, the opportunity to organize them presents itself. Magnetic Center is when 'I's that wish to Work are brought together within an individual.

Man Number 1 - A man whose center of gravity resides in his physical center.

Man Number 2 - A man whose center of gravity resides in his emotional center.

Man Number 3 - A man whose center of gravity resides in his intellectual center.

Man Number 4 - A man who has come to The Work and begins to recognize the importance of this teaching. At this point, Magnetic Center has been created.

Man Number 5 - A man who has sufficiently learned about The Work and uses it regularly to change himself. This adeptness comes with flashes of Objective Consciousness. At this point, a Crystallization can be created.

Man Number 6 - A man who has control of himself and can experience Objective Consciousness when he desires. At this point, a soul can be created.

Man Number 7 - A man who is as close to Godhood as possible in this life. Man Number 7 has a fully formed soul or astral body and becomes the bridge between Universe A and Universe C where the Ancient Ones reign supreme.

Master - Advanced adept; One who has superior understanding of a subject, usually this subject is highly regarded such as the Fourth Way.

Mechanical - Inorganic; having to do with machines. A mechanical man is asleep and more like a machine than a Conscious being. Mechanical thinking is usually formatory or linear or not abstract. In The Work, we strive to be less mechanical and more Awake.

Medial Magic - Magic used to affect multiple events, larger affairs, more than a single person, or an entire scenario.

Messenger - A person who carries or brings a message or goes on an errand for another. A Messenger of the Outer Angles is the entrance degree for the Cthulhu Cult. It represents the first step into our quantum religion and emerald paradigm.

Messiah - Promised one; deliverer; anointed; the bearer of great expectations; redeemer; liberator.

Metanoia - Change of mind or Conscious psychological shift; spiritual conversion or Awakening.

Micro Magic - Magic used to influence an individual or isolated event. Sorcery on a very small scale.

Multi-Benefit Goal - Goals which have more than one benefit where the achievement of said goal yields multiple positive changes in one's life.

Multi-Dimensional - Operating or existing in more than one dimension. Each stream of reality has various dimensions or aspects or tributaries within it.

Negative - The forces which are opposed to Awakening. The opposite of positive. Negativity brings man down to a lower level.

Negative Emotions - The emotional expression of negativity. Giving voice to those feelings which unnecessarily burden us.

Think of it this way, human beings are the vehicle for negative motions. When we express negative motions we disappear. Expressing negative emotions is one of the most daunting obstacles to Awakening.

Objective - That which exists outside one or more individual perceptions.

Objective Reality - That which exists outside one or more individual perceptions. A greater expression of reality going beyond the subjective. Higher actuality.

Occultism - Belief in the existence of secret, mysterious, or supernatural agencies. Pertaining to that which is hidden.

Octave - Using the Law of Seven as a scale. An ascending or descending ladder for expressing progression and decline. The eighth point is the first point or ladder rung of the next Octave.

Oneironaut - A dream traveler or explorer.

Order - A particular arrangement.

Parallel Goals - Things that we strive to achieve of equal importance. These goals do not feed off of, inspire, or motivate each other; unlike Synergistic Goals.

Polygamy - The practice of having more than one spouse, especially wife, at one time. The Cult of Cthulhu believes in plural marriage.

Positive - The beneficial aspects of a thing which lead towards Awakening. Almost everything is made up of Positive, Negative, and Neutral or Reconciling force.

Prison - The ordinary world we live in. This can usually be extended to include all of Universe A. We use prison as a metaphor to describe our lack of choice, control, and baseline awareness of what's going on.

Projection - The belief that others share one's subjective mental life or interpretation of reality.

Proof - The illusion of facts, reality, and subjective truth.

Purge - Getting rid of something unwanted; annihilation; eliminating that which is unproductive, negative, or anathema to Awakening.

Quantum - The smallest part; foundational; bedrock. Relating to quantum physics, quantum mechanics, and string theory. "He lives in the smallest parts of it. In the atoms... smaller... invisible... he lives in all of it. In the sum of its parts." ~ Prince of Darkness

Raspberry Cheesecake - A useful phrase or possibly meme created by the Cult of Cthulhu for the purpose of expressing humor, attracting attention, and illustrating the absurdity inherent in this and every system.

Reality - The state or quality of being real. An expression of existence or actuality. See also Objective Reality and Subjective reality.

Re-Crystallization - After wrong Crystallization has been discovered and shattered, Re-Crystallization can begin... a new forming of oneself to accept, store, and direct energy.

Self-Deification - The Left Hand Path process of becoming as God, like God, or perhaps God itself.

Shatter - The destruction or breakdown of Crystallization. Wrong Crystallization needs to be shattered before one can Re-Crystallize.

Sleeping - The so-called waking state in which man lives most of his life. Sleep is a form of unawareness allowing Life to determine our thoughts, feelings, and actions for us.

Slime - A liquid which is the opposite of ordinary purification. Slime, usually some form of green, is a thick unwholesome fluid used in several CoC rituals. Some view it as a substance taken directly from the Great Old Ones.

Smite - To show one's disapproval to another.

Solidification - Molded into a particular shape which hardens and no longer allows for change or personal growth.

Soul - Every human being is born with a Soul the size of a tiny seed. Ordinarily, the Soul does not grow throughout one's life. When Essence has overcome False Personality the Soul can develop and mature. A Cultist cannot enter Universe C or the Emerald Kingdom without a full-grown Soul.

Subjective - Pertaining to the individual.

Subjective Reality - That which a particular individual acknowledges to be real, actual, or existing.

Subservience - Regarded as the negative side of worship. Subservience is being excessively submissive; obsequious; subordinate.

Synergistic Goals - Multiple goals which feed off, motivate, and/or inspire each other. Goals working in synergy.

Synthesis - The combining of separate, occasionally opposed, elements into something singular and unified.

Terror of the Situation - An emotional reaction to the human condition as it truly is. This expression was used by Gurdjieff to focus our attention on taking action: escaping from prison.

Testicular Fortitude - Having the balls to see something through. Following through an arduous path or action. Willful tenacity.

Understanding - The combination of Being and Knowledge. Understanding is Objective comprehension.

Unification - Creating unity. Identifying commonalities and using them to form a stronger assemblage. Bringing similar people, ideas, and operations together in collaboration and mutual assistance in order to overcome obstacles which would defeat an isolated group.

Universe A - The universe which human beings currently live in; a prison where the lesser gods of the earth feed upon our suffering.

Universe B - Where Higher Forces meet the ordinary world or ordinary reality. A cosmic zone in between in between Universe A and Universe C.

Universe C - The universe where Higher Forces dwell. Universe C represents a cosmos with a more substantial reality.

Utopia - An ideal society or state that is literally too good to be true (i.e. without suffering of any kind). A fictional paradise which is unrealistic. Utopia would be a fruitless environment for Working.

Viridian - The Cult of Cthulhu's magical language similar to Aklo. The sounds of Viridian are sonic keys which can tear holes in the fabric of reality.

Viridian Sorcery - Cult of Cthulhu magic, usually containing the Viridian language. This type of sorcery acknowledges and is directed towards the Great Old Ones.

Visionary - One who has visions or sees things unnaturally. A Visionary of the Nigrescent Feast knows what the future contains.

Way - A mode, manner, fashion, or certain direction. The Way leads to all that which benefits the Cult of Cthulhu and its members.

Weighted Voting - Casting a vote or democratic influence in an action or event wherein that influence is determined by CoC rank. Cultists of a higher degree within our quantum religion will have more say in what goes on; their vote will have more weight or be counted disproportionately with Cultists of lesser rank.

Why Do The Green Stars Have Seeds? - The question which has no answer. There is no correct way of replying to this query. It needs no answer because the question itself contains all the Juice required.

Will - Ordinary will is really more like reaction. It changes frequently, is full of uncertainty, and is not sustainable. Capitalized Will or True Will is attached to one's fate and is only available to those who have achieved Crystallization. This kind of Will almost never changes, is certain, and sustainable for incredibly long periods of time.

Wizard - One who practices magic or sorcery. A Wizard of the Terrible Darkness begins his journey towards leading the Cthulhu Cult.

Work - The Conscious effort and intentional suffering which Cultists undergo in order to Awaken.

Worship - Honor, adore, respect, reverence, or pay homage to. Worship is generally reserved for that which is Higher, Divine, or Godlike.


Priestess CoraSahn Jun 11 '11 · Rate: 5 · Tags: cult, language, lexicon
Priesthood
By the order of Venger As'Nas Satanis Ipsissimus, Cult of Cthulhu:

Every Grotto, or distinct branch of the Cthulhu Cult, must be officially recognized by a member of the Priesthood.

Must include a Grotto Master, as well as, two or more Grotto members.

Grottoes are either formed because of proximity, devotional considerations, or agenda. Proximity would be Cultists who live near each other. Devotional considerations would be for the purposes of revering Nyarlathotep, for example. Agenda means Cultists within a particular Grotto have a common, specific goal or goals.

A Cultist may have affiliation with a maximum of three Grottoes at any one time.

Traditionally, religious orders and magical sects take an oath upon entering the fold. These are sacred vows which must be kept at all times. They serve the initiate along with the order itself. The Cult of Cthulhu doesn’t have many rules or laws, yet certain principles need to be maintained. The following oaths could be used in an initiation ceremony, recited to oneself regularly, or scrawled into a magical journal. The point is, these oaths are a guide…use them. When a member of our organization is in doubt, I hope these vows can offer spiritual guidance.

It should be understood that Cult of Cthulhu initiates must adhere to the following oaths. If a fellow Cultist should temporarily fall from grace, then it is the duty of his brother to remind him of the path. The best way to refresh his memory is by quoting the respective oath to him.

Eventually, individual Grottoes may come up with their own oaths, subject to the High Priest’s judgment. However, any Grotto oaths shall always be secondary to the Cult of Cthulhu oaths.

Behold, the unholy trinity which binds our faith…

As I walk into the moonless night, I shall do what benefits the Old Ones and Their spawn; whatever is fruitful, righteous, and pleasurable is the way.

As I bow before the green onyx altar, I shall respect and honor the Cult of Cthulhu along with its members and vision. As I grow stronger, so does the Cult. As the Cult grows stronger, so do I.

As I Awaken from my fitful slumber, I summon the Ancient Things from the blackest abyss, for They are the purest distillation of myself. Our struggles will allow us to evolve into what we must become. The Emerald Kingdom of Great Cthulhu is at hand.
As a Cultist grows in knowledge and being within the organization, he should feel the need to help others just as he has been helped. Giving back is a necessary step in the process. It is part of a great cycle. The most emerald and oozing of our lore travels ever downwards, from the top of the ziggurat to the base. It is a chain of assistance. Those at the top could not get to where they are without someone above and others below. To learn is to teach and vice versa.

It is necessary for each Cultist at the rank of Wizard or higher to either mentor another Cultist of lower degree or a potential Cultist. Time should be set aside each month to discuss ideas, theories, and ways to strengthen our religion. The Priesthood will organize the Mentor Program, assigning who is to be mentored and who will be doing the mentoring.

Awake!
Venger As'Nas Satanis
Ipsissimus




The Council

The Cult of Cthulhu Council meets regularly, stays in touch daily and guides the current of the cult. The Council has added to the mentoring program:

The cult-buddy system

1. Select an active user on the social network and/or forum, and stay connected.

2. Establish a spiritual goal, as well as a mundane goal. Keep each other on track.

3. Discuss the paradigm, apply it.

4. Learn something from one-another, share information, knowledge and praxis.

5. Take another cult-buddy into the fold.

As you connect with other users, you expand the fellowship. The great cycle in motion.

For those of you interested in ascension through the ranks, and starting your own grotto, there will be a grotto handbook published as a guideline. It is in the process of being condensed and updated to be real-time current. A blog post will be published upon completion.

Should you have any questions, feel free to post them here for open discussion.

Cora'Sahn
Priestess of R'lyeh
Priestess CoraSahn Jun 5 '11 · Rate: 5 · Comments: 2 · Tags: cult, fellowship, mentoring, grotto, council
Priesthood




The show called me to be on, because the producers know I have a vested interest in dream analysis.



Give it a listen.



Join our Dreamscaping Group to explore dream therapy, architecture, and gnosis gained from dreams.
Priesthood
May 25, 2011
DarkAngel: of course people that are the leaders of a cult believe everyone is a slave with a "slave mentality." helps build up the tentacled messiah's base of followers.
10 minutes ago"
Priestess CoraSahn May 25 '11 · Comments: 28 · Tags: ohs-nos-bad-words!, corrosive, language, cult
Priesthood
The newcomer may feel confused, or need direction on where to begin. Here are some recommendations:

1. Read the Cthulhu Cult Bible, the first book. If you contact Venger Satanis, he is willing to email a free PDF of this work, but you can also obtain a hard copy from Lulu.HERE


2. Read LIBER A:O, the second book. This is available for free download through Lulu: HERE The hardcopy is also available.

3. If you are unfamiliar with what has been coined the Cthulhu Mythos, I strongly recommend that you obtain a copy of the Necronomicon, a commemorative edition of HP Lovecraft's Weird Tales, primarily part of the mythos. Amazon has used copies on sale: HERE

Without knowledge of the key elements of the mythos, the allegorical representations discussed in Cthulhu Cult and Liber A:O will not communicate ideals properly. I urge you to get familiar. The Idiot's Guide, or For Dummies series is crash course in some basics. It will get you started, but I highly suggest that you make these topics on your in depth study list, especially for their diversity and flexibility.


4. If you are unfamiliar with Satanism, Humanism, Buddhism, or Chaos Magic, then I strongly suggest you get familiar. The Idiot's Guide or For Dummies series can offer a crash course on the basics, but please do put these topics on your in depth study list. There is diversity and flexibility within all of these schools of thought.

5. Visit: www.cultofcthulhu.net, our official website. Review all areas of the site, which include essays written by Venger Satanis, an overview of beliefs, practices, and goals of the cult.

6. Visit our official forum, join, and peruse our archives. It represents several years of discussions directly related to the paradigm. The link to be found here:
Forum

7. Be active in social networking on our community website - This site. This creates fellowship, it also allows you to explore topics with fellow cultists, gain outside perspective from newcomers, and ask questions. You can directly interact with the Priesthood and the Ipsissimus. Please read blogs, visit forum discussions, and actively participate in groups.

8. Visit the Ipissimus Youtube Channel, there are videos in the archives, as well as new videos posted which address the paradigm and cult operations.
Found here:The Ichor


Your mentor is your guide. As you study, questions will arise, confusion will ensue, and the duty of the mentor is to offer you direction. All Priests of R'yleh are mentors; however as ascensions are announced there are mentors among other degree holders. The members who have ascended and hold titles, will also be found on our official website HERE.

We are developing other tools, to be used by initiates, these will be announced as they are made available. Should you have any questions in the meantime, please feel free to post them to the forum, social network, or email a cult representative direclty.

Cora'Sahn
Priestess of R'lyeh
Priestess CoraSahn May 18 '11 · Rate: 5 · Tags: cult, cultist, initiation, paradigm, begin, newcomer
Priesthood

Artist: Higher Depths

Hark! Who goes there?

Stand and be counted!

1. Are you interested in learning more about the Cult of Cthulhu and its paradigm?

2. Do you seek initiation?

3. Would you be interested in being mentored?

4. Would you be devoted to ascension, within the cult and within your own life, building your own Emerald Kingdom?

Post your responses here, or feel free to contact me private message.

Cora'Sahn
Priestess of R'lyeh
Priestess CoraSahn May 18 '11 · Rate: 5 · Comments: 20 · Tags: cult, cultist, initiation, mentoring, life-coaching
Priesthood
What does it mean to initiate, and why would any person seek initiation within an organization?

When one initiates, it is the beginning, a facilitation of knowledge to acquire wisdom. Initiation is a rite of passage, from one phase to another: ascension. One might seek initiation within an organization, to determine progress outside of the sphere of your own mind. It's not about proving yourself to a person or group, but demonstrating how you have applied knowledge to acquire wisdom. This wisdom should facilitate progress in your own life, and by proxy, progress within the organization you feel a part of. This organization, should be providing something of value to you, to improve upon yourself, and you in turn will give something back by having ascended within.

There are many steps one takes in their initiation. Every marker is an indication of progress. We are human, so there will certainly be setbacks, it is the quick recovery and learning from those setbacks that is very much a part of initiation.

Each initiate should ask themselves:

1. Why would I seek initiation?
2. Am I in process of initiation and how would I recognize it?
3. Do I understand the paradigm I am initiating into?
4. Do I understand the goals of the organization I seek to initiate with?
5. Am I a user or a cultist?
6. Why is this distinction important?
7. How do I ascend?
8. Why should I be ascending?